Harry Potter And The Sorcerer's Stone Computer Game Download Mac UPDATED

Harry Potter And The Sorcerer's Stone Computer Game Download Mac

Title Screen

Harry Potter and the Magician's Stone

Also known equally: Harry Potter and the Philosopher's Stone (Eu/AU/CA/ZA), Harry Potter à l'Ecole des Sorciers (FR)
Developers: KnowWonder (Windows), Westlake Interactive (Macintosh)
Publishers: EA Games (Windows), Aspyr Media (Macintosh)
Platforms: Windows, Mac OS Classic, Mac OS X
Released in JP: Dec i, 2001
Released in U.s.a.: Nov fifteen, 2001
Released in European union: November xvi, 2001
Released in AU: November 16, 2001


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden evolution-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cine.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a subconscious sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Harry Potter... the male child who lived. Based on the volume of the same name, Harry Potter and the Magician'due south Rock introduced the concept of using beans as currency, some spells not mentioned in the book, and those horrid little gnomes.

Contents

  • 1 Sub-Pages
  • 2 Debug Way
  • 3 Unused/Inaccessible Areas
    • 3.1 Hogwarts Chief Entrance
    • iii.two Flipendo Claiming
    • iii.3 Charms Lesson
    • 3.4 2nd Floor Landing
    • 3.5 Hogwarts Grounds
    • 3.six Remembrall Chase
    • 3.7 Wood Edge
    • 3.eight Burn Seed Caves
    • iii.9 Hogwarts Main Archway (Pre-Lumos)
    • three.ten The Forbidden Corridor
    • 3.eleven Devil'due south Snare
    • three.12 The Winged Keys
    • iii.13 The Concluding Run into
  • 4 Unused Animations
  • 5 Unused Music
  • 6 Unused Sounds
  • seven Unused Text
    • 7.one Console Logs
    • 7.two Developer Comments
    • 7.3 Level Names
    • seven.4 Level Objectives
    • 7.v Miscellaneous
  • 8 Unused Storybook Cutscenes
  • ix Regional Differences
    • 9.i Title
    • 9.2 Dialogue
    • 9.3 Level Changes
    • 9.iv Other Differences
  • 10 2002 DVD Demo
    • 10.ane General Differences
    • x.2 Credits

Sub-Pages

BroBear-convst.png

Unused Dialogue
Patently, Harry was going to be much more than talkative at one signal.

Harry-Potter-Sorcerer-Windows-Wizard-Hat.png

Unused Models
Information technology's a bird! Information technology's a plane! No! It's a... remote-controlled truck?

Debug Way

HarryPotterSSDebugMenuPC.png


Additional features for testing purposes tin can be enabled past editing the HP.ini config file. This file is generally located in C:\Users\USER\Documents\Harry Potter.

Find the following lines of text in the file:

[HPBase.baseConsole] bDebugMode=False bUseSystemFonts=True        

The value for bDebugMode must be inverse to Truthful. Alternately, debug way can be activated in some versions of the game by loading a salve file and typing this exact sequence of letters into the keyboard: harrydebugmodeon. It may also work on some versions if you lot type in harrydebugmode. If washed correctly, the principal bill of fare will have the give-and-take "Debug" in the summit left corner, and three new options will appear: Level Select, Linguistic communication and Credits. If the "harrydebugmodeon" method of activation is used, you volition take to exit to the main menu to see the options.

  • Level Select - Goes to a card where you can select a level to start at. The pre-troll level and the Quidditch League maps are not listed.
  • Language - Goes to a (somewhat unorganized) sound test of nearly all the recorded dialogue in the game.
  • Credits - Plays the credits.

While in debug manner, crook codes can exist enabled during gameplay past pressing tab or the tilde (~) central and entering gear up engine.playerpawn bcheatsenabled true in the command box. Cheat codes and other commands tin now be entered during gameplay using either method. Some codes include ghost, fly, walk, harrysuperjump, and harrygetsfullhealth. Also, some keys have specific functions that can only be done in debug mode. These include:

  • F2: Warps Harry to a specific location on the electric current map.
  • F3: Warps to some other specific location.
  • F4: Another specific warp spot.
  • F5: Some other warp, but this one always warps somewhere different. It may be one of the previous three spots at random or fifty-fifty a completely different spot on some maps.
  • F7: Turns off debug mode. Debug mode must be re-enabled manually, as at that place is no shortcut key to enable it.
  • F8: Changes the photographic camera angle.
  • F11: Displays how many Fire Seeds, Challenge Stars, Beans, and House Points accept been obtained. The Firm Points overlay correct on pinnacle of the Bean counter, however, making it barely visible.
  • Spacebar: Fast forwards through cutscenes.

Additionally, a "NextPage" button will appear during the storybook cutscenes, though it usually merely works when pressed after at to the lowest degree ane second of dialogue.

Unused/Inaccessible Areas

Past using the ghost cheat, it is possible to travel exterior the current level map and enter rooms or areas that are normally inaccessible. In many cases, these areas are difficult or impossible to encounter in-game due to having no lighting, sometimes requiring the use of a level editor to view them. Beneath are some of the more notable examples.

Hogwarts Main Entrance

HPSSPCIntroRoom.png

This is the room all the students come out of at the beginning of the game, but information technology can only be partly seen and tin never exist re-entered through normal ways. Information technology contains a infinite slightly lower than the residual of the room that cannot be jumped or climbed out of.


HPSSPCFredGeorgeRoom.png

Subconscious within the map for the tutorial level is a very small room inhabited by Fred, George, and two Gryffindors who won't talk when you run into them. The game uses many of these isolated rooms to contain actors until they're needed.

Flipendo Claiming

HPSSWinQuirrellCube1.png HPSSWinQuirrellCube2.png

In the Flipendo challenge, there is a small cube occupied past Professor Quirrell. Oddly, unlike nearly rooms, the contents of this room cannot exist seen from the outside.

Charms Lesson

HPSSWinHermioneRoom.png

In the Wingardium Leviosa challenge level is a very large room occupied solely past Hermione.

2nd Floor Landing

HPSSWinTwoRooms.png

Two rooms in the 2d Floor Landing level, one using some rather unfitting rotated textures. The i on the left also appears in the pre-Dungeon map, but without the candlestick objects.


HPSSWinActorRoom.png HPSSWinActorRoomPortrait.png

This actor room appears in the Second Floor Landing level and the pre-Troll level. It contains Crabbe, Goyle, and four Gryffindor students along with a rectangle. In the pre-Dungeon level, this room also contains the portrait behind which Fred and George appear, and the room is completely empty in the very first level. The eyes section of the portrait is raised forrad from the rest of the painting, floating in midair.

Hogwarts Grounds

Absolutely nothing suspicious about this wall. What the... did Fred and George put that there?!

In forepart of the only save volume in the commencement Hogwarts Grounds map is a very small room containing a single Bertie Bott's Every Flavor Edible bean. This room is blocked by a wall that will motion when the command "CauseEvent SdoorDis" (not example-sensitive) is entered while cheats are enabled. Information technology is only possible to cast Alohomora on this wall from the other side, although the wall tin can also move on its own if the player is trapped inside.

HPSSWin-SdoorDis3.png HPSSWin-SdoorDis4.png

There is a castor in the gap between this hidden bean room and the nearby secret expanse, indicating that these 2 areas were at one point planned to exist continued. This is likewise suggested by the wall texture on the other side not quite aligning properly with the texture to its right.

Remembrall Chase

HPSSWinRemChaseLargePoolAlt.png

In the Remembrall Chase map, at that place exists a big room using the generic water, stone and grass textures. This room can only exist seen in a level editor.


HPSSWinRemChaseBlockedArea.png

Besides in the Remembrall Hunt map is a blocked-off area with a hedge and another structure, both of which are slightly off the ground. This surface area is also only visible in a level editor every bit information technology is ordinarily darkened in-game.

Wood Edge

HPSSWinEarlyHagridsHut.png

In the Forest Edge, there is an early on version of the interior of Hagrid's Hut. Information technology is missing a few props such every bit the table with the green potion, and the black treasure chest. A cutscene will trigger if Harry steps in a certain function of the room, causing these two slightly garbled subtitles to appear:

*<?int.HPdialog.all.'ELLO HARRY!?>  *<?int?HPdialog.all.Thank you FER COMIN' BY. I NEED YER Assistance. I'M TRYIN' TER HATCH NORBERT, Just I CAN'T Go along THE Fire HOT Enough.?>        

The game will seem to be stuck in cutscene mode likely due to Hagrid's model not being present in the room. However, Hagrid will appear if one waits around for most a infinitesimal, and these two boosted subtitles volition appear.

*<?int.HPdialog.all.WOULD YEH Heed COLLECTING SOME O' THEM FIRESEEDS FER ME, OUT NEAR THE FOREST EDGE? I HAFTA KEEP STOKIN' THE FIRE.?>  *<?int?HPdialog.all.COME ON BACK WHEN YEH GET A Total Handbag O' THE SEEDS. BE CAREFUL Not TO BURN YOURSELF, LAD!?>        

And so the game will transition to the start of the Fire Seed Caves level and resume equally normal. The presence of this room suggests that Harry was at some point meant to enter Hagrid's Hut in this level rather than the next.

Burn down Seed Caves

HPSSWinFireseedSkybox.png

The Fire Seed Caves level has an unused skybox (pictured right) like to one used in ane of the Incendio levels.


HPSSWinFauxHagridsHutAlt.png

At the finish of the Burn Seed Caves level, in that location is actually another copy of Hagrid's Hut in a very small room. In the dark area of the room is where the actors for Hagrid and Norbert are stored, too as the fire.

Hogwarts Primary Archway (Pre-Lumos)

HPSSWinIconRoom.png Harry-Potter-Sorcerer-Windows-Menu-Spell-Default.png

In the level prior to the Lumos claiming, there is a small room with walls using only a repeating spell icon as a texture. Within this room are two CutMark objects without a CutName assigned to them.


HPSSWinSnapeBadSize.png

The clandestine room Snape enters later exiting the Forbidden Corridor is another simple actor storage room, only with a hidden pit textured with the "BAD SIZE" texture.

The Forbidden Corridor

HPSSWinFluffyCommonRoomArea.png

Above the Gryffindor common room in the Fluffy map, there is an odd, minor room which contains an otherwise unused chandelier texture. This room does not appear in the other instances of the common room.

Devil's Snare

HPSSWinSnareActorRoom.png

The Devil's Snare level has an actor room which can only exist seen in a level editor.

The Winged Keys

HPSSWinButtressRoom.png

Outside of the map for the Winged Key level is a room containing a buttress and 2 models of Harry.


HPSSWinFlyingKeysSkybox.png

The Winged Key level also has an unused skybox with a darkened floor. Its presence is slightly odd since indoor levels generally do not crave a skybox.

The Final Run across

HPSSWinBossRoomCopies.png HPSSPCBossRoomCopy.png HPSSWinThirdMirrorRoom.png

Located far abroad on the map from the actual dominate room with Voldemort are 2 copies of it, one identical to the bodily room and the other containing a somewhat glitched Mirror of Erised and two motionless, unresponsive models of Harry. There is besides a small foursquare room containing a third Mirror of Erised. These three separate mirrors tin one-fashion teleport to each other.

Unused Animations

In that location are a bunch of unused animations in the game.

Unused Music

Note that these filenames are from the extracted files - the .umx files containing them oft take slightly different filenames.

Arg_commonroom_loop - Given the filename, this was probable intended for the Gryffindor common room. This track would later appear briefly in Harry Potter and the Chamber of Secrets on the PlayStation.

Arg_Crabbe_Goyle1_loop - An unused variation of a theme that occasionally plays in the game. This version seems to be missing some instruments.

Arg_ProtectRon_loop - Probably intended for the fight with the troll, wherein Harry has to protect Ron and himself from various projectiles being thrown at them past the troll. This is a variant of the gargoyle runway. This track appears on the PlayStation version of Harry Potter and the Sleeping accommodation of Secrets every bit Harry goes down the pipe slide to the Bedroom of Secrets.

Arg_trollawake_loop - A track apparently meant to exist played in the troll level, possibly in conjunction with the various other troll-related tracks listed beneath.

Arg_trollchase_loop - For some reason, upon entering the broomstick training level, at that place is a chance that the starting time second of this song will be played erroneously before the game switches to the intended vocal. This song is not played anywhere else in the game, leaving the other 49 seconds unused.

Arg_VoldemortPillar_loop - Likely intended for the final battle with Voldemort, where Harry has to knock downward pillars to hurt him.

Fluffy_Flute_2_v4 - The notes heard when playing the flute to Fluffy are all in i file, rendering this version unused. The main deviation is that this version is in college quality than what is used in the game and the terminal note is held slightly longer. Fluffy_Flute_4_v4 is a duplicate of this file.

Fluffy_Flute_3_v4 - Another portion of the vocal Harry plays on the flute, also in college quality than the used version.

Fluffy_Flute_5_v4 - This rail seems to be Fluffy_Flute_3_v4 played at a lower octave, making it sound jarringly dissimilar from the other flute sounds.

gargoyle - A dramatic piece of music that was used for the dungeons in the Game Boy Color game, and during a battle in the PlayStation game.

Hooded_Figure - A somewhat unsettling track likely meant for the scrapped Forbidden Forest level/cutscene, based on the filename and some of the narrator's unused dialogue. It's used in the PlayStation game.

Invisible - Probably meant to be used for the sneak levels, although exactly how and where it was meant to be used is unclear.

JS_Chess - Plain an early version of the track meant for the Chess level. The used version sounds far more than menacing than this one.

JS_Fireseeds_v2_mx - A looping version of the song that plays when Harry is outside. Simply the non-looping version is used in the game.

JS_flying_keys - An early on version of the vocal intended for the Flying Keys level. The used version bears piddling resemblance to this track, although it more or less has the same tone. A cropped version of this song plays during some parts of the Game Boy Accelerate version.

JS_Hagrids_Hut_Quidditch_book_mx - A fanfare for when Hagrid gives Harry a book titled Quidditch Through the Ages, which happens in the PlayStation version and the original book. Some unused dialogue also hints that this was also planned to happen in this version. JS_Hagrid's_Hut_Quidditch_book_mx is a duplicate of this file.

JS_Harry_Dies_mx - A short rails likely intended to exist played every fourth dimension Harry dies. Instead, Harry usually but grunts as he loses all his stamina or screams as he falls into a bottomless pit of doom. This track is used in the PlayStation game when Harry uses Incendio to fire away the Burn down Seed constitute.

JS_HogwartsDark_07 - A seven-2d variation of 1 of the "dark" themes that plays at various points in the game.

JS_HogwartsDark_18 - An xviii-second variation of one of the "night" themes that plays throughout the game.

JS_HogwartsHappy_05 - A v-2nd variation of the "happy" theme that plays throughout the game.

JS_main_title_mx - An early version of the title screen music with some very subtle differences. Near notably, some of the instruments seem louder in certain places.

JS_Malfoy_end_mx - A curt piece intended for when Harry beats Malfoy at the Wizard Cracker duel. Instead, the boxing theme simply keeps playing until Harry goes into the side by side level. This track would play briefly in certain sections of Harry Potter and the Bedroom of Secrets on the PlayStation 2 upon achieving a wizard bill of fare there.

JS_Peeves_chase_end_mx - Another post-battle piece, except this time for the encounters with Peeves. Instead, the battle theme simply abruptly stops after Peeves goes away.

JS_Quirell_Stage_2_end_mx - Even so some other postal service-battle theme, possibly intended for when Harry foils Professor Quirrell at moving blocks as it seems to take a cue from the song that plays during that part.

JS_Quirrell1 - Seemingly similar to the used track JS_Quirrell1_mx, except information technology skips nigh 16 seconds in and then goes silent for the rest of the rail.

JS_Quirrell2_09 - A nine-second variation of ane of the diverse dark themes in the game.

JS_Quirrell2_18 - An eighteen-2nd variation of 1 of the various dark themes in the game.

JS_Remeberall_Chase_end_mx - Some other post-boxing theme, this time for the Remembrall hunt level.

JS_Troll_Asleep - The file proper noun implies that at some point, the troll was supposed to exist encountered while asleep.

JS_Troll_Awake_v3_mx - Probably meant to indicate "game over" if the player wakes up the troll in this scrapped scenario where they have to avert waking it upwards.

Pickup22 - This is a shorter, more than orchestrated version of the sound that plays whenever Harry picks upwards a wizard card. A simpler version of this song is used in the PlayStation game and its sequel.

quidcatch - A very long fanfare for when Harry catches the Golden Snitch. A much shorter fanfare plays instead, only only in the match against Ravenclaw.

Advantage - A relatively depression-quality fanfare that could take been applied to many situations in the game.

Unused Sounds

Filename Audio Comments
bats_squeaking1 A couple of recordings of bat noises, likely intended for the Fireseed Caves level.
bats_squeaking2
frog_croak01 A few sounds involving frogs. The Chocolate Frogs use different, more than generic-sounding noises in the game.
frog_croak02
frog_croak03
frog_croak04
frog_hop
gargoyle_vanish Apparently, the gargoyles were supposed to disappear once you cast Lumos on them.
ghost111 A few recordings of eerie ghost laughter.
ghost211
ghost311
ghosty01
ghosty02
ghosty03
pickup_life_potion Harry never has any life potions in this game. The adjacent game, however, does add the ability to make Wiggenweld Potions, which replenish Harry's stamina.
potion_freeze A audio effect of a potion freezing. Purpose unknown.
s_menu_click A few sounds apparently meant for the pause menu. These would have made information technology a bit less banal.
s_menu_enter
s_menu_exit
s_spell_avif_throw A bunch of spell-casting sounds. Most of them volition work with the intended spell trigger when reenabled with a level editor. (s_spell_throw5 is used during the fight with Voldemort.)
s_spell_hit1
s_spell_hit2
s_spell_hit3
s_spell_hit4
s_spell_hit5
s_spell_hit6
s_spell_oops
s_spell_throw1
s_spell_throw2
s_spell_throw3
s_spell_throw4
s_spell_throw6
s_spell_verd_throw
s_spell_verm_throw
s_spell_wing_throw
s_tv_loop Two heavily filtered sound files that probably would have been used with the unused TV model in the scrapped Privet Drive cutscene/level. The first prune is from a 1964 radio program with Peter Sellers in character as Dr. Strangelove reading the lyrics to "She Loves Yous" past The Beatles, and the second clip is from the song "Bangers and Mash" by Peter Sellers and Sophia Loren.
s_tv_loop2
schoolbell A generic electric schoolbell, which was a common sound in the books. This sound was omitted from the films, and and so from this game.

Unused Text

Panel Logs

Sometimes, when a specific activity happens, the developers use client log messages that cannot exist seen without debug mode as they only appear in the console.

Hmmm...

To do:
There should be a couple more interesting ones.
I tin't get on!!!!        

When Harry dies on the broom, this is the message displayed.

BaseSneakActor says 'I hear you on Stone, Potter!' BaseSneakActor says 'I hear y'all on Woods, Potter!' Filch says 'I got you, Potter!'        

These are various letters that announced during the sneak levels if Filch hears or catches Harry.

Various developer comments from Unreal Engine scripts. There are a vast corporeality of general comments describing code functions, and even more than sections with several bits of code commented out.

beangenerator

/* 	How beangenarator works 	if connected to a trigger, when triggered will generate a bean (or annihilation else for that thing) 	 that is stored in transforminto, at the same location as beangenerator. Beangenerator and so destroys itself. */        

BossRailMove

//      ^ //      | n1 //    1---------2 //    |         | //    |         |--> //    |         | n2 //    |         | //    3---------4 //        //        // //  1 and 2 are RailEnd1 and RailEnd2, or RailEnd2 and RailEnd1 (doesn't matter which)  //I'1000 certain this is all horribly unneccesary...  //build box around the fight area.  probably should be washed in the editor.  This really sucks...  //This will need to be fixed later...  //He speeds upward, cause he'southward mad!        

BossTroll

// get rid of this when the strafe anims are done        

BoseTrollChase

//Ooof, when did I do this?  //At present, harry can dice.  Actually, I just kill him correct away now.        

FEBook

//When you push esc in the story book, yous need to go to the "menu".  An esc hither needs to transport you lot back to // the story book.  I say time for a hack...  Who's in?        

FEQuidMatchPage

//need to add in reverse order. shrug        

FEStoryBookPage

//Uh, this shouldn't be a button  //TextWindow.AddText("No Text yet, young jimmy.  Y'all must go home distressing now...");  //These dtime's aren't accurate.  Complete Bollocks.  //Call up that when you mess with these, you'll probably need to mess with the StoryBookDialog object. //All these are based on what's in h:\docs\MenuDesign\StoryBookImages.txt  //This sucks:  //special case crusade the filenames are messed up  //Alright, special hack, if you're in the final story book, and you're on page two (dialog StoryBook31), // but you lot dont have 24 cards, or less than 250 beans, skip the next 3 pages.  //All right, for now, it's time for a hack.  If we just finished the credits, get back to the main carte, and turn off bGamePlaying.        

fluffyHead

//What the fuck, information technology's like this FinishAnim never returns        

fred

//alarm following line is massive kludge and may crusade cancer gk 9/3/01        

Harry

// @PAB if no victim, aim for target  //Weird problem, non sure what's causing information technology, merely sometimes when you lot bear upon a painzone, merely start your climb // you'll stop up with no health, simply not in the dying state.  This "safely" takes care of that.  // @PAB always frontward at present  // @PAB added new camera target  // @PAB temp give a spell to Harry        

HPConsole

//kludge to insure menu comes upward first.        

HPHud

// PAB fudge for top and bottom of sand // @PAB debug info //moved here by gk 7/26 to allow popup during cutscene // PAB ten/18 Moved here so that they appear on top of health etc        

Hub4.InvisibleHarry

Gee, someone was aroused...

// ********************************************************* // Set the Opacity.  This totally fucking sucks from a serious programming standpoint, //	because I should be able to use the "constant" InvisibleValue like this: //		Opacity = InvisibleValue; //	but that doesn't work because UnrealScript sucks ass        

QuidHud

// PAB ten/18 Moved after health so it appears on meridian of it        

Level Names

Inside the file hpmenu.int are two dissimilar lists for the names of the levels. It appears that the game draws from the first list, which labels the levels past number, rather than the second list, which labels them by map. While the lists are mostly the same, the commencement list contains references to levels that do not exist in the final game whereas the second list contains a few unused variations. Below is a tabular array containing both lists in their entirety, with the unused strings in bold.

level_name_[##] title_[map]
Hogwarts Chief Entrance Hogwarts Main Archway
Defense force Against The Dark Arts Grade
Flipendo Claiming Flipendo Claiming
Flight Lesson Flying Lesson
Wingardium Leviosa Lesson Charms Class
Wingardium Leviosa Challenge
2d Floor Landing 2nd Floor Landing
Hogwarts Grounds Hogwarts Grounds
Herbology Grade Herbology Form
Incendio Claiming Incendio Challenge
Incendio Challenge
Hogwarts Grounds Hogwarts Grounds
Remembrall Hunt Remembrall Chase
Hogwarts Grounds Hogwarts Grounds
Forest Edge Forest Edge
Burn down Seed Caves Hagrid's Hut
Quidditch Match: Gryffindor vs. Slytherin Quidditch Match: Gryffindor vs. Slytherin
Hogwarts Main Entrance Hogwarts Main Entrance
Lumos Lesson
Lumos Challenge Lumos Challenge
Second Floor Landing First Floor Landing
Potions Lesson Potions Lesson
Potions Challenge Potions Claiming
Hogwarts Primary Entrance Hogwarts Main Entrance
Corridor To The Daughter's Washroom (Sorcerer's Stone) Corridor To The Girls' Washroom (Wizard'southward Stone)
Corridor To The Girl's Toilet (Philosopher'south Rock) Corridor To The Girls' Toilet (Philosopher'south Rock)
Troll Battle
Quidditch Match: Gryffindor vs. Ravenclaw Quidditch Match: Gryffindor vs. Ravenclaw
Sneak Up To The Belfry Sneak Upwards To The Tower
Sneak Downwardly From The Tower Sneak Down From The Tower
Gryffindor Common Room
The Forbidden Corridor The Forbidden Corridor
The Devil's Snare The Devil's Snare
The Winged Keys The Winged Keys
The Chess Game The Chess Game
The Potions Puzzle
The Final Encounter The Final Encounter
The Final Run into
The End The End
Quidditch Match: Gryffindor vs. Slytherin Quidditch Match: Gryffindor vs. Slytherin
Quidditch Match: Slytherin vs. Gryffindor Quidditch Match: Slytherin vs. Gryffindor
Quidditch Match: Gryffindor vs. Slytherin Quidditch Friction match: Gryffindor vs. Slytherin
Quidditch Match: Gryffindor vs. Ravenclaw Quidditch Lucifer: Gryffindor vs. Ravenclaw
Quidditch Match: Ravenclaw vs. Gryffindor Quidditch Match: Ravenclaw vs. Gryffindor
Quidditch Match: Gryffindor vs. Ravenclaw Quidditch Match: Gryffindor vs. Ravenclaw
Quidditch Match: Gryffindor vs. Hufflepuff Quidditch Match: Gryffindor vs. Hufflepuff
Quidditch Friction match: Hufflepuff vs. Gryffindor Quidditch Match: Hufflepuff vs. Gryffindor
Quidditch Match: Gryffindor vs. Hufflepuff Quidditch Match: Gryffindor vs. Hufflepuff

Level Objectives

Also in the file hpmenu.int are two lists of objectives corresponding to the two aforementioned lists of levels.

Level Proper name Objective
Defence Against The Nighttime Arts Course Complete the spell lesson.
Charms Grade Attend Professor Flitwick's Charms class on the fifth flooring.
Wingardium Leviosa Challenge Collect the challenge stars.
Incendio Challenge Collect the challenge stars.
Hagrid's Hut Collect the Burn Seeds.
Lumos Lesson Consummate the spell lesson.
Corridor To The Girls' Washroom (Sorcerer's Stone) Follow Ron and help detect Hermione.
Corridor To The Girls' Toilet (Philosopher'southward Rock)
Troll Battle Defeat the troll and rescue Hermione.
Gryffindor Common Room Stop Snape from stealing the Sorcerer'southward Stone.
The Potions Puzzle Choose the correct potion.
The Final Run across Defeat Lord Voldemort.

Miscellaneous

Also contained inside hpmenu.int are descriptions for three wizard cards that do not exist in the Windows version too as culling descriptions for Albus Dumbledore and Hengist of Woodcroft. Some line breaks were added here for readability.

wizard_card_new_04=Albus Dumbledore.  ???? - present.  Electric current Headmaster at Hogwarts.  Considered the  greatest wizard of mod times.  Professor Dumbledore is specially famous for his defeat of the dark  wizard Grindelwald in 1945.  Known for the discovery of the twelve uses of dragon's blood and his work  on alchemy with his partner, Nicolas Flamel.  Professor Dumbledore enjoys chamber music and tenpin bowling.  wizard_card_new_06=Merwyn the Malicious.  Medieval, dates unknown.  Credited with the invention of many  unpleasant jinxes and hexes.  wizard_card_new_13=Archibald Alderton. 1568 - 1623.  Famous for blowing up the village of Petty Dropping  in Hampshire whilst attempting to magically mix a birthday cake.  wizard_card_new_16=Grogan Stump.  1770 - 1884.  Popular Minister for Magic, appointed 1811.  wizard_card_new_28b=Hengist of Woodcroft.  Medieval, dates unknown.        

Within the same file are some wizard ratings, presumably ordered from best to worst. Evidently, Harry was supposed to be rated on his performance in his classes. This is also supported by the unused Report Card menu.

wizard_rating_01=Wizard Magnus wizard_rating_02=Wizard Magister wizard_rating_03=Wizard Fortis wizard_rating_04=Wizard Nobilis wizard_rating_05=Wizard Triumphans wizard_rating_06=Magician Parvus wizard_rating_07=Wizard Tristis wizard_rating_08=Wizard Reicio wizard_rating_09=Wizard Miserus        

User.ini

This file references weapons used in Unreal. WeaponPriority[4] is the game'south only used weapon, the wand.

WeaponPriority[0]=Translocator WeaponPriority[1]=ChainSaw WeaponPriority[2]=ImpactHammer WeaponPriority[3]=enforcer WeaponPriority[4]=baseWand WeaponPriority[5]=doubleenforcer WeaponPriority[half dozen]=ShockRifle WeaponPriority[7]=ut_biorifle WeaponPriority[8]=PulseGun WeaponPriority[9]=SniperRifle WeaponPriority[10]=ripper WeaponPriority[eleven]=minigun2 WeaponPriority[12]=UT_FlakCannon WeaponPriority[13]=UT_Eightball WeaponPriority[14]=WarheadLauncher        

Unused Storybook Cutscenes

HPSSWin-StorybookBG.png

There are a few unused storybook cutscenes that would accept been used in place of the cutscenes using the game'due south maps and models. Instead, the just storybook sequences in the game are used at the start and cease of the game. There is no artwork to get with these scenes, so only the otherwise unseen, sloppily edited background in its complete form (shown right) is displayed backside the subtitles when these scenes are played. The narrator's sound clips for these lines (autonomously from the Mirror of Erised dialogue, which ended upward beingness used) can be found on the Unused Dialogue subpage.

Exhausted from their encounter with the troll, Harry, Ron and Hermione returned to the Gryffindor common room and discussed the strange goings-on at Hogwarts.  Only between lessons and Quidditch practice, there wasn't much time left to dwell on Professor Snape.        
Later that twenty-four hours, as owls flooded into the nifty hall, Harry received a long, thin parcel.        
Following flying lessons, Harry returned to the common room and prepared for Charms with Professor Flitwick.        
Reflected in the Mirror of Erised were Harry'south parents, James and Lily Potter.  Harry stared hungrily back, equally though hoping to fall correct through the glass and accomplish them.  He was startled when a phonation sounded behind him. Harry turned slowly nearly...  So you lot, similar hundreds before you, have discovered the delights of the Mirror of Erised,' said Professor Dumbledore.  He went on to explain that the mirror showed naught more than or nothing less than the deepest, almost desperate desire of our hearts...  ...but that information technology would give neither cognition nor truth.  The Mirror of Erised will exist moved to a new home before long'. Dumbledore went on, adding, ominously, that if Harry e'er came across it once more, he would be prepared.  Simply prepared for what?' thought Harry.        

Regional Differences

Hmmm...

To practice:
In that location's probably much more. Some things may also double as revisional differences.

Championship

US United kingdom
HarryPotterSSTitlePC.png HPPSWin-title.png

The game was released every bit Harry Potter and the Magician's Stone in the Usa in order to reflect the different title given to the book by U.s.a. publisher Scholastic. In the UK and other countries such as Australia, Canada, and Due south Africa, the game retained the original UK title of the book. Additionally, the balance of the title beneath the Harry Potter logo has a slight glow effect in the United kingdom championship screen.

Dialogue

Certain characters' lines were recorded twice to adjust the two dissimilar English language titles, including some lines or takes that ultimately went unused. Only a couple of lines non related to the title change got recorded twice to business relationship for differences betwixt United states of america and UK English.

Character Filename Sorcerer's Stone Philosopher's Rock Condition
Harry 127Harry1 Unused
I've got the Wizard'south Stone! I've got the Philosopher'southward Stone!
Ron 141RonA2 Used
'Harry! A huge troll is on the binge! Information technology'due south cornered Hermione in the girls' bathroom! Harry! A huge troll is on the rampage! It's cornered Hermione in the girls' toilets!
Ron 141RonB4 Unused
Harry! I call back someone's making a motility to steal the Wizard's Rock. Harry! I recollect someone'due south making a move to steal the Philosopher's Stone.
Hermione HERMIONE_027 Used
Snape's been acting very suspicious lately. He may exist planning to steal the Sorcerer's Stone. Snape's been acting very suspicious lately. He may be planning to steal the Philosopher'south Stone.
Narrator storybook_new_9 Unused
Hermione, Ron and Harry researched the secret of the Sorcerer'due south Stone: it could produce the Elixir of Life, a potion that would make anyone immortal. Hermione, Ron and Harry researched the undercover of the Philosopher'due south Stone: information technology could produce the Elixir of Life, a potion that would make anyone immortal.
Narrator storybook_new_26 Used
Hermione suspected that the package Hagrid had taken from Gringotts contained the Sorcerer'south Rock. It was the Sorcerer'due south Stone that was down the forbidden corridor, being guarded by whatever it was that had growled at them! Hermione suspected that the package Hagrid had taken from Gringotts independent the Philosopher'due south Rock. It was the Philosopher's Rock that was down the forbidden corridor, existence guarded by whatsoever it was that had growled at them!
Narrator storybook_new_28 Used
Hermione, Ron and Harry researched the secret of the Wizard's Stone: it could produce the Elixir of Life, a potion that would make anyone immortal. Hermione, Ron and Harry researched the cloak-and-dagger of the Philosopher's Stone: information technology could produce the Elixir of Life, a potion that would make anyone immortal.
Narrator storybook_new_33 Unused
...Lord Voldemort - and it was he that was trying to get his easily on the Sorcerer'due south Stone! ...Lord Voldemort - and it was he that was trying to get his hands on the Philosopher's Stone!
Male Student student_boy_new_35 Used
I just ate a jelly edible bean that tasted like boogies. Blech!! I just ate a jelly bean that tasted like bogies. Blech!!

Level Changes

US UK
HPSSWin-ForestEdgeCrab.png HPPSWin-ForestEdgeLog.png

In the The states version, the Forest Edge level has a Burn down Crab near the start of the level, whereas the UK version has an boosted log that simply requires one Flipendo spell to move.

The states UK
HPSSWin-WingardSneak.png HPPSWin-WingardSneak.png

In the second sneak level, the platforms for the Wingardium Leviosa blocks are more detailed in the United kingdom version than the US version.

Other Differences

  • The line that Lee Jordan says after being scolded by Professor McGonagall in the offset Quidditch level is inexplicably missing in the Finnish version of the game. While the subtitle is still shown, the sound file contains simply a second of silence.
  • In the Japanese version'southward credits, the names of Olly Byrne, Andy Bussell, and Andy Miller were removed from the QA Department department.

2002 DVD Demo

A demo of the game was made bachelor as a bonus feature on the 2002 DVD release of the movie. The only map in the demo condenses the total game's kickoff two levels and ends with a room from the kickoff mail service-Quidditch level where Fred and George appear out of a fireplace and requite Harry a magician bill of fare. Debug mode can be enabled in this demo just like in the full game. This demo has some minor differences from the final game.

Full general Differences

  • Dumbledore's introductory speech to Harry is truncated and uses different lines from what he uses in the final.
  • The song that plays when Harry first meets Malfoy is different.
  • The room partly seen in the opening cutscene has an odd repeating texture on 1 of the walls that is not present in the final version.
Demo Final
HPSSPCDemoIntroRoom.png HPSSPCIntroRoom.png

Credits

Despite being released afterwards, the credits in the demo seem to exist an earlier version of the final credits and at that place are many differences. Oddly, there are many names nowadays in the demo just not in the final and vice versa.

Demo Final
HP PC TEAM CREDITS
Executive Producer

Dan Elenbaas
David Mann
PC Team Credits
Executive Producer

Dan Elenbass
David Isle of mann

"HP PC TEAM CREDITS" was changed to just "PC Squad Credits". As well, the concluding game misspelled Dan Elenbaas's last name.

Demo Concluding
Programming
Chris Phillips
David Lawson
Fraser Thompson
Paul Furio
Peter Kolarov
Programming
Paul Furio
Peter Kolarov
David Lawson
Chris Phillips
Fraser Thompson

The names of the programmers were alphabetized in the last.

Demo Last
Art
Sharon Plotkin
Kerwin Burton
Tiffany Vongerichten
Bill Sears
Lorian Kiesel
Art
Kerwin Burton
Eric Gingrich
Lorian Kiesel
Sharon Plotkin
Pecker Sears
Tiffany Vongerichten
Demo Final
Blueprint and Level Design
Eric Gingrich
Benjamin Golus
Jordan Thomas
Republic of chad Verrall
Design and Level Blueprint
Benjamin Golus
Jordan Thomas
Chad Verrall

Eric Gingrich's name was moved from Blueprint and Level Design to Fine art. Likewise, the artists' names were alphabetized.

Demo Final
Sound Pattern
Mark Yeend
Drew Cady
Ian Rodia
Sound Blueprint
Mark Yeend

Drew Cady and Ian Rodia'due south names were removed from the sound blueprint team.

Demo Final
Boosted Art
Les Betterley
Jason Newkirk
Forrest Keyes
Jason Zayas
Jeff Willis
David Stevenson
Lynne Startup
Mike Prittie
Keith Himebaugh
Pecker Meyer
Tony Ravo
Todd Lovering
Mike Ingrassia
Al Eufrasio
David Hunt
Additional Art
Les Betterley
Keith Himebaugh
Mike Ingrassia
Forrest Keyes
Todd Lovering
Bill Meyer
Mike Prittie
Tony Ravo
Lynne Startup
David Stevenson
Jeff Willis
Jason Zayas

Al Eufrasio, David Chase and Jason Newkirk were removed from Additional Art in the process of alphabetization.

Demo Concluding
Testing
Jason Bay
Anil Joshi
Brian Kirkness
Elizabeth Cummins
Testing
Jason Bay

Anil Joshi, Brian Kirkness and Elizabeth Cummins were removed from Testing, although Anil Joshi was later credited every bit a tester in the Windows version of Chamber of Secrets.

Demo Final
Special Thanks
Steve Ettinger
JC Connors
Laurie Bauman
Mike Dean
Stephanie Hertager
Susan DeMerit
Aaron Rice
Kevin Burdick
Curtis Asplund
Frank van der Salm
James Walley
Special Thanks
Curtis Asplund
Laurie Bauman
Kevin Burdick
JC Connors
Mike Dean
Susan DeMerit
Steve Ettinger
Stephanie Hertager
Aaron Rice

Frank van der Salm and James Walley were removed from Special Thank you in the process of alphabetization.

Demo Final
QA Department
Stuart Benson
Daniel Boothman
Olly Byrne
Steven Collyer
Chris Eades
Anuj Gaur
John Hopkin
Ed Howells
Nick Long
Phil Maskell
Chris McBride
James Melling
Daniel Mist
Rupert Moss
[...]
QA Department
Olly Byrne
Stuart Collyer
Chris Eades
Anuj Gaur
Ed Howells
Nick Long
Phil Maskell
Chris McBride
James Melling
Andy Miller
Rupert Moss
Matt Cost
Sam Roberts
Mike Sait
[...]

Daniel Boothman, John Hopkin, and Daniel Mist were removed from QA Department while Andy Miller was added. Also, Stuart Benson and Steven Collyer were replaced by "Stuart Collyer". Information technology seems that somebody got those two guys mixed up.

The rest of the differences are additions to the terminal version:

  • International Development was added in the concluding.
  • U.s.a. Language Testing was added.
  • David Lapp was added under Localisation Europe.
  • Mitsuo Hirakawa, Shin Kanaoya and Masa Nemoto were added to EA'southward Special Thanks.

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Posted by: stanleysular2000.blogspot.com

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