Harry Potter And The Sorcerer's Stone Computer Game Download Mac
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Harry Potter and the Magician's Stone |
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Also known equally: Harry Potter and the Philosopher's Stone (Eu/AU/CA/ZA), Harry Potter à l'Ecole des Sorciers (FR) This game has unused animations. This game has a prerelease article |
Harry Potter... the male child who lived. Based on the volume of the same name, Harry Potter and the Magician'due south Rock introduced the concept of using beans as currency, some spells not mentioned in the book, and those horrid little gnomes.
Contents
- 1 Sub-Pages
- 2 Debug Way
- 3 Unused/Inaccessible Areas
- 3.1 Hogwarts Chief Entrance
- iii.two Flipendo Claiming
- iii.3 Charms Lesson
- 3.4 2nd Floor Landing
- 3.5 Hogwarts Grounds
- 3.six Remembrall Chase
- 3.7 Wood Edge
- 3.eight Burn Seed Caves
- iii.9 Hogwarts Main Archway (Pre-Lumos)
- three.ten The Forbidden Corridor
- 3.eleven Devil'due south Snare
- three.12 The Winged Keys
- iii.13 The Concluding Run into
- 4 Unused Animations
- 5 Unused Music
- 6 Unused Sounds
- seven Unused Text
- 7.one Console Logs
- 7.two Developer Comments
- 7.3 Level Names
- seven.4 Level Objectives
- 7.v Miscellaneous
- 8 Unused Storybook Cutscenes
- ix Regional Differences
- 9.i Title
- 9.2 Dialogue
- 9.3 Level Changes
- 9.iv Other Differences
- 10 2002 DVD Demo
- 10.ane General Differences
- x.2 Credits
Sub-Pages
| Unused Dialogue Patently, Harry was going to be much more than talkative at one signal. |
| Unused Models Information technology's a bird! Information technology's a plane! No! It's a... remote-controlled truck? |
Debug Way
Additional features for testing purposes tin can be enabled past editing the HP.ini config file. This file is generally located in C:\Users\USER\Documents\Harry Potter.
Find the following lines of text in the file:
[HPBase.baseConsole] bDebugMode=False bUseSystemFonts=True
The value for bDebugMode
must be inverse to Truthful. Alternately, debug way can be activated in some versions of the game by loading a salve file and typing this exact sequence of letters into the keyboard: harrydebugmodeon. It may also work on some versions if you lot type in harrydebugmode. If washed correctly, the principal bill of fare will have the give-and-take "Debug" in the summit left corner, and three new options will appear: Level Select, Linguistic communication and Credits. If the "harrydebugmodeon" method of activation is used, you volition take to exit to the main menu to see the options.
- Level Select - Goes to a card where you can select a level to start at. The pre-troll level and the Quidditch League maps are not listed.
- Language - Goes to a (somewhat unorganized) sound test of nearly all the recorded dialogue in the game.
- Credits - Plays the credits.
While in debug manner, crook codes can exist enabled during gameplay past pressing tab or the tilde (~) central and entering gear up engine.playerpawn bcheatsenabled true in the command box. Cheat codes and other commands tin now be entered during gameplay using either method. Some codes include ghost, fly, walk, harrysuperjump, and harrygetsfullhealth. Also, some keys have specific functions that can only be done in debug mode. These include:
- F2: Warps Harry to a specific location on the electric current map.
- F3: Warps to some other specific location.
- F4: Another specific warp spot.
- F5: Some other warp, but this one always warps somewhere different. It may be one of the previous three spots at random or fifty-fifty a completely different spot on some maps.
- F7: Turns off debug mode. Debug mode must be re-enabled manually, as at that place is no shortcut key to enable it.
- F8: Changes the photographic camera angle.
- F11: Displays how many Fire Seeds, Challenge Stars, Beans, and House Points accept been obtained. The Firm Points overlay correct on pinnacle of the Bean counter, however, making it barely visible.
- Spacebar: Fast forwards through cutscenes.
Additionally, a "NextPage" button will appear during the storybook cutscenes, though it usually merely works when pressed after at to the lowest degree ane second of dialogue.
Unused/Inaccessible Areas
Past using the ghost cheat, it is possible to travel exterior the current level map and enter rooms or areas that are normally inaccessible. In many cases, these areas are difficult or impossible to encounter in-game due to having no lighting, sometimes requiring the use of a level editor to view them. Beneath are some of the more notable examples.
Hogwarts Main Entrance
This is the room all the students come out of at the beginning of the game, but information technology can only be partly seen and tin never exist re-entered through normal ways. Information technology contains a infinite slightly lower than the residual of the room that cannot be jumped or climbed out of.
Subconscious within the map for the tutorial level is a very small room inhabited by Fred, George, and two Gryffindors who won't talk when you run into them. The game uses many of these isolated rooms to contain actors until they're needed.
Flipendo Claiming
In the Flipendo challenge, there is a small cube occupied past Professor Quirrell. Oddly, unlike nearly rooms, the contents of this room cannot exist seen from the outside.
Charms Lesson
In the Wingardium Leviosa challenge level is a very large room occupied solely past Hermione.
2nd Floor Landing
Two rooms in the 2d Floor Landing level, one using some rather unfitting rotated textures. The i on the left also appears in the pre-Dungeon map, but without the candlestick objects.
This actor room appears in the Second Floor Landing level and the pre-Troll level. It contains Crabbe, Goyle, and four Gryffindor students along with a rectangle. In the pre-Dungeon level, this room also contains the portrait behind which Fred and George appear, and the room is completely empty in the very first level. The eyes section of the portrait is raised forrad from the rest of the painting, floating in midair.
Hogwarts Grounds
In forepart of the only save volume in the commencement Hogwarts Grounds map is a very small room containing a single Bertie Bott's Every Flavor Edible bean. This room is blocked by a wall that will motion when the command "CauseEvent SdoorDis" (not example-sensitive) is entered while cheats are enabled. Information technology is only possible to cast Alohomora on this wall from the other side, although the wall tin can also move on its own if the player is trapped inside.
There is a castor in the gap between this hidden bean room and the nearby secret expanse, indicating that these 2 areas were at one point planned to exist continued. This is likewise suggested by the wall texture on the other side not quite aligning properly with the texture to its right.
Remembrall Chase
In the Remembrall Chase map, at that place exists a big room using the generic water, stone and grass textures. This room can only exist seen in a level editor.
Besides in the Remembrall Hunt map is a blocked-off area with a hedge and another structure, both of which are slightly off the ground. This surface area is also only visible in a level editor every bit information technology is ordinarily darkened in-game.
Wood Edge
In the Forest Edge, there is an early on version of the interior of Hagrid's Hut. Information technology is missing a few props such every bit the table with the green potion, and the black treasure chest. A cutscene will trigger if Harry steps in a certain function of the room, causing these two slightly garbled subtitles to appear:
*<?int.HPdialog.all.'ELLO HARRY!?> *<?int?HPdialog.all.Thank you FER COMIN' BY. I NEED YER Assistance. I'M TRYIN' TER HATCH NORBERT, Just I CAN'T Go along THE Fire HOT Enough.?>
The game will seem to be stuck in cutscene mode likely due to Hagrid's model not being present in the room. However, Hagrid will appear if one waits around for most a infinitesimal, and these two boosted subtitles volition appear.
*<?int.HPdialog.all.WOULD YEH Heed COLLECTING SOME O' THEM FIRESEEDS FER ME, OUT NEAR THE FOREST EDGE? I HAFTA KEEP STOKIN' THE FIRE.?> *<?int?HPdialog.all.COME ON BACK WHEN YEH GET A Total Handbag O' THE SEEDS. BE CAREFUL Not TO BURN YOURSELF, LAD!?>
And so the game will transition to the start of the Fire Seed Caves level and resume equally normal. The presence of this room suggests that Harry was at some point meant to enter Hagrid's Hut in this level rather than the next.
Burn down Seed Caves
The Fire Seed Caves level has an unused skybox (pictured right) like to one used in ane of the Incendio levels.
At the finish of the Burn Seed Caves level, in that location is actually another copy of Hagrid's Hut in a very small room. In the dark area of the room is where the actors for Hagrid and Norbert are stored, too as the fire.
Hogwarts Primary Archway (Pre-Lumos)
In the level prior to the Lumos claiming, there is a small room with walls using only a repeating spell icon as a texture. Within this room are two CutMark objects without a CutName assigned to them.
The clandestine room Snape enters later exiting the Forbidden Corridor is another simple actor storage room, only with a hidden pit textured with the "BAD SIZE" texture.
The Forbidden Corridor
Above the Gryffindor common room in the Fluffy map, there is an odd, minor room which contains an otherwise unused chandelier texture. This room does not appear in the other instances of the common room.
Devil's Snare
The Devil's Snare level has an actor room which can only exist seen in a level editor.
The Winged Keys
Outside of the map for the Winged Key level is a room containing a buttress and 2 models of Harry.
The Winged Key level also has an unused skybox with a darkened floor. Its presence is slightly odd since indoor levels generally do not crave a skybox.
The Final Run across
Located far abroad on the map from the actual dominate room with Voldemort are 2 copies of it, one identical to the bodily room and the other containing a somewhat glitched Mirror of Erised and two motionless, unresponsive models of Harry. There is besides a small foursquare room containing a third Mirror of Erised. These three separate mirrors tin one-fashion teleport to each other.
Unused Animations
In that location are a bunch of unused animations in the game.
Unused Music
Note that these filenames are from the extracted files - the .umx files containing them oft take slightly different filenames.
Arg_commonroom_loop - Given the filename, this was probable intended for the Gryffindor common room. This track would later appear briefly in Harry Potter and the Chamber of Secrets on the PlayStation.
Arg_Crabbe_Goyle1_loop - An unused variation of a theme that occasionally plays in the game. This version seems to be missing some instruments.
Arg_ProtectRon_loop - Probably intended for the fight with the troll, wherein Harry has to protect Ron and himself from various projectiles being thrown at them past the troll. This is a variant of the gargoyle runway. This track appears on the PlayStation version of Harry Potter and the Sleeping accommodation of Secrets every bit Harry goes down the pipe slide to the Bedroom of Secrets.
Arg_trollawake_loop - A track apparently meant to exist played in the troll level, possibly in conjunction with the various other troll-related tracks listed beneath.
Arg_trollchase_loop - For some reason, upon entering the broomstick training level, at that place is a chance that the starting time second of this song will be played erroneously before the game switches to the intended vocal. This song is not played anywhere else in the game, leaving the other 49 seconds unused.
Arg_VoldemortPillar_loop - Likely intended for the final battle with Voldemort, where Harry has to knock downward pillars to hurt him.
Fluffy_Flute_2_v4 - The notes heard when playing the flute to Fluffy are all in i file, rendering this version unused. The main deviation is that this version is in college quality than what is used in the game and the terminal note is held slightly longer. Fluffy_Flute_4_v4 is a duplicate of this file.
Fluffy_Flute_3_v4 - Another portion of the vocal Harry plays on the flute, also in college quality than the used version.
Fluffy_Flute_5_v4 - This rail seems to be Fluffy_Flute_3_v4 played at a lower octave, making it sound jarringly dissimilar from the other flute sounds.
gargoyle - A dramatic piece of music that was used for the dungeons in the Game Boy Color game, and during a battle in the PlayStation game.
Hooded_Figure - A somewhat unsettling track likely meant for the scrapped Forbidden Forest level/cutscene, based on the filename and some of the narrator's unused dialogue. It's used in the PlayStation game.
Invisible - Probably meant to be used for the sneak levels, although exactly how and where it was meant to be used is unclear.
JS_Chess - Plain an early version of the track meant for the Chess level. The used version sounds far more than menacing than this one.
JS_Fireseeds_v2_mx - A looping version of the song that plays when Harry is outside. Simply the non-looping version is used in the game.
JS_flying_keys - An early on version of the vocal intended for the Flying Keys level. The used version bears piddling resemblance to this track, although it more or less has the same tone. A cropped version of this song plays during some parts of the Game Boy Accelerate version.
JS_Hagrids_Hut_Quidditch_book_mx - A fanfare for when Hagrid gives Harry a book titled Quidditch Through the Ages, which happens in the PlayStation version and the original book. Some unused dialogue also hints that this was also planned to happen in this version. JS_Hagrid's_Hut_Quidditch_book_mx is a duplicate of this file.
JS_Harry_Dies_mx - A short rails likely intended to exist played every fourth dimension Harry dies. Instead, Harry usually but grunts as he loses all his stamina or screams as he falls into a bottomless pit of doom. This track is used in the PlayStation game when Harry uses Incendio to fire away the Burn down Seed constitute.
JS_HogwartsDark_07 - A seven-2d variation of 1 of the "dark" themes that plays at various points in the game.
JS_HogwartsDark_18 - An xviii-second variation of one of the "night" themes that plays throughout the game.
JS_HogwartsHappy_05 - A v-2nd variation of the "happy" theme that plays throughout the game.
JS_main_title_mx - An early version of the title screen music with some very subtle differences. Near notably, some of the instruments seem louder in certain places.
JS_Malfoy_end_mx - A curt piece intended for when Harry beats Malfoy at the Wizard Cracker duel. Instead, the boxing theme simply keeps playing until Harry goes into the side by side level. This track would play briefly in certain sections of Harry Potter and the Bedroom of Secrets on the PlayStation 2 upon achieving a wizard bill of fare there.
JS_Peeves_chase_end_mx - Another post-battle piece, except this time for the encounters with Peeves. Instead, the battle theme simply abruptly stops after Peeves goes away.
JS_Quirell_Stage_2_end_mx - Even so some other postal service-battle theme, possibly intended for when Harry foils Professor Quirrell at moving blocks as it seems to take a cue from the song that plays during that part.
JS_Quirrell1 - Seemingly similar to the used track JS_Quirrell1_mx, except information technology skips nigh 16 seconds in and then goes silent for the rest of the rail.
JS_Quirrell2_09 - A nine-second variation of ane of the diverse dark themes in the game.
JS_Quirrell2_18 - An eighteen-2nd variation of 1 of the various dark themes in the game.
JS_Remeberall_Chase_end_mx - Some other post-boxing theme, this time for the Remembrall hunt level.
JS_Troll_Asleep - The file proper noun implies that at some point, the troll was supposed to exist encountered while asleep.
JS_Troll_Awake_v3_mx - Probably meant to indicate "game over" if the player wakes up the troll in this scrapped scenario where they have to avert waking it upwards.
Pickup22 - This is a shorter, more than orchestrated version of the sound that plays whenever Harry picks upwards a wizard card. A simpler version of this song is used in the PlayStation game and its sequel.
quidcatch - A very long fanfare for when Harry catches the Golden Snitch. A much shorter fanfare plays instead, only only in the match against Ravenclaw.
Advantage - A relatively depression-quality fanfare that could take been applied to many situations in the game.
Unused Sounds
Filename | Audio | Comments |
---|---|---|
bats_squeaking1 | A couple of recordings of bat noises, likely intended for the Fireseed Caves level. | |
bats_squeaking2 | ||
frog_croak01 | A few sounds involving frogs. The Chocolate Frogs use different, more than generic-sounding noises in the game. | |
frog_croak02 | ||
frog_croak03 | ||
frog_croak04 | ||
frog_hop | ||
gargoyle_vanish | Apparently, the gargoyles were supposed to disappear once you cast Lumos on them. | |
ghost111 | A few recordings of eerie ghost laughter. | |
ghost211 | ||
ghost311 | ||
ghosty01 | ||
ghosty02 | ||
ghosty03 | ||
pickup_life_potion | Harry never has any life potions in this game. The adjacent game, however, does add the ability to make Wiggenweld Potions, which replenish Harry's stamina. | |
potion_freeze | A audio effect of a potion freezing. Purpose unknown. | |
s_menu_click | A few sounds apparently meant for the pause menu. These would have made information technology a bit less banal. | |
s_menu_enter | ||
s_menu_exit | ||
s_spell_avif_throw | A bunch of spell-casting sounds. Most of them volition work with the intended spell trigger when reenabled with a level editor. (s_spell_throw5 is used during the fight with Voldemort.) | |
s_spell_hit1 | ||
s_spell_hit2 | ||
s_spell_hit3 | ||
s_spell_hit4 | ||
s_spell_hit5 | ||
s_spell_hit6 | ||
s_spell_oops | ||
s_spell_throw1 | ||
s_spell_throw2 | ||
s_spell_throw3 | ||
s_spell_throw4 | ||
s_spell_throw6 | ||
s_spell_verd_throw | ||
s_spell_verm_throw | ||
s_spell_wing_throw | ||
s_tv_loop | Two heavily filtered sound files that probably would have been used with the unused TV model in the scrapped Privet Drive cutscene/level. The first prune is from a 1964 radio program with Peter Sellers in character as Dr. Strangelove reading the lyrics to "She Loves Yous" past The Beatles, and the second clip is from the song "Bangers and Mash" by Peter Sellers and Sophia Loren. | |
s_tv_loop2 | ||
schoolbell | A generic electric schoolbell, which was a common sound in the books. This sound was omitted from the films, and and so from this game. |
Unused Text
Panel Logs
Sometimes, when a specific activity happens, the developers use client log messages that cannot exist seen without debug mode as they only appear in the console.
| To do: There should be a couple more interesting ones. |
I tin't get on!!!!
When Harry dies on the broom, this is the message displayed.
BaseSneakActor says 'I hear you on Stone, Potter!' BaseSneakActor says 'I hear y'all on Woods, Potter!' Filch says 'I got you, Potter!'
These are various letters that announced during the sneak levels if Filch hears or catches Harry.
Various developer comments from Unreal Engine scripts. There are a vast corporeality of general comments describing code functions, and even more than sections with several bits of code commented out.
beangenerator
/* How beangenarator works if connected to a trigger, when triggered will generate a bean (or annihilation else for that thing) that is stored in transforminto, at the same location as beangenerator. Beangenerator and so destroys itself. */
BossRailMove
// ^ // | n1 // 1---------2 // | | // | |--> // | | n2 // | | // 3---------4 // // // // 1 and 2 are RailEnd1 and RailEnd2, or RailEnd2 and RailEnd1 (doesn't matter which) //I'1000 certain this is all horribly unneccesary... //build box around the fight area. probably should be washed in the editor. This really sucks... //This will need to be fixed later... //He speeds upward, cause he'southward mad!
BossTroll
// get rid of this when the strafe anims are done
BoseTrollChase
//Ooof, when did I do this? //At present, harry can dice. Actually, I just kill him correct away now.
FEBook
//When you push esc in the story book, yous need to go to the "menu". An esc hither needs to transport you lot back to // the story book. I say time for a hack... Who's in?
FEQuidMatchPage
//need to add in reverse order. shrug
FEStoryBookPage
//Uh, this shouldn't be a button //TextWindow.AddText("No Text yet, young jimmy. Y'all must go home distressing now..."); //These dtime's aren't accurate. Complete Bollocks. //Call up that when you mess with these, you'll probably need to mess with the StoryBookDialog object. //All these are based on what's in h:\docs\MenuDesign\StoryBookImages.txt //This sucks: //special case crusade the filenames are messed up //Alright, special hack, if you're in the final story book, and you're on page two (dialog StoryBook31), // but you lot dont have 24 cards, or less than 250 beans, skip the next 3 pages. //All right, for now, it's time for a hack. If we just finished the credits, get back to the main carte, and turn off bGamePlaying.
fluffyHead
//What the fuck, information technology's like this FinishAnim never returns
fred
//alarm following line is massive kludge and may crusade cancer gk 9/3/01
Harry
// @PAB if no victim, aim for target //Weird problem, non sure what's causing information technology, merely sometimes when you lot bear upon a painzone, merely start your climb // you'll stop up with no health, simply not in the dying state. This "safely" takes care of that. // @PAB always frontward at present // @PAB added new camera target // @PAB temp give a spell to Harry
HPConsole
//kludge to insure menu comes upward first.
HPHud
// PAB fudge for top and bottom of sand // @PAB debug info //moved here by gk 7/26 to allow popup during cutscene // PAB ten/18 Moved here so that they appear on top of health etc
Hub4.InvisibleHarry
Gee, someone was aroused...
// ********************************************************* // Set the Opacity. This totally fucking sucks from a serious programming standpoint, // because I should be able to use the "constant" InvisibleValue like this: // Opacity = InvisibleValue; // but that doesn't work because UnrealScript sucks ass
QuidHud
// PAB ten/18 Moved after health so it appears on meridian of it
Level Names
Inside the file hpmenu.int are two dissimilar lists for the names of the levels. It appears that the game draws from the first list, which labels the levels past number, rather than the second list, which labels them by map. While the lists are mostly the same, the commencement list contains references to levels that do not exist in the final game whereas the second list contains a few unused variations. Below is a tabular array containing both lists in their entirety, with the unused strings in bold.
level_name_[##] | title_[map] |
---|---|
Hogwarts Chief Entrance | Hogwarts Main Archway |
Defense force Against The Dark Arts Grade | |
Flipendo Claiming | Flipendo Claiming |
Flight Lesson | Flying Lesson |
Wingardium Leviosa Lesson | Charms Class |
Wingardium Leviosa Challenge | |
2d Floor Landing | 2nd Floor Landing |
Hogwarts Grounds | Hogwarts Grounds |
Herbology Grade | Herbology Form |
Incendio Claiming | Incendio Challenge |
Incendio Challenge | |
Hogwarts Grounds | Hogwarts Grounds |
Remembrall Hunt | Remembrall Chase |
Hogwarts Grounds | Hogwarts Grounds |
Forest Edge | Forest Edge |
Burn down Seed Caves | Hagrid's Hut |
Quidditch Match: Gryffindor vs. Slytherin | Quidditch Match: Gryffindor vs. Slytherin |
Hogwarts Main Entrance | Hogwarts Main Entrance |
Lumos Lesson | |
Lumos Challenge | Lumos Challenge |
Second Floor Landing | First Floor Landing |
Potions Lesson | Potions Lesson |
Potions Challenge | Potions Claiming |
Hogwarts Primary Entrance | Hogwarts Main Entrance |
Corridor To The Daughter's Washroom (Sorcerer's Stone) | Corridor To The Girls' Washroom (Wizard'southward Stone) |
Corridor To The Girl's Toilet (Philosopher'south Rock) | Corridor To The Girls' Toilet (Philosopher'south Rock) |
Troll Battle | |
Quidditch Match: Gryffindor vs. Ravenclaw | Quidditch Match: Gryffindor vs. Ravenclaw |
Sneak Up To The Belfry | Sneak Upwards To The Tower |
Sneak Downwardly From The Tower | Sneak Down From The Tower |
Gryffindor Common Room | |
The Forbidden Corridor | The Forbidden Corridor |
The Devil's Snare | The Devil's Snare |
The Winged Keys | The Winged Keys |
The Chess Game | The Chess Game |
The Potions Puzzle | |
The Final Encounter | The Final Encounter |
The Final Run into | |
The End | The End |
Quidditch Match: Gryffindor vs. Slytherin | Quidditch Match: Gryffindor vs. Slytherin |
Quidditch Match: Slytherin vs. Gryffindor | Quidditch Match: Slytherin vs. Gryffindor |
Quidditch Match: Gryffindor vs. Slytherin | Quidditch Friction match: Gryffindor vs. Slytherin |
Quidditch Match: Gryffindor vs. Ravenclaw | Quidditch Lucifer: Gryffindor vs. Ravenclaw |
Quidditch Match: Ravenclaw vs. Gryffindor | Quidditch Match: Ravenclaw vs. Gryffindor |
Quidditch Match: Gryffindor vs. Ravenclaw | Quidditch Match: Gryffindor vs. Ravenclaw |
Quidditch Match: Gryffindor vs. Hufflepuff | Quidditch Match: Gryffindor vs. Hufflepuff |
Quidditch Friction match: Hufflepuff vs. Gryffindor | Quidditch Match: Hufflepuff vs. Gryffindor |
Quidditch Match: Gryffindor vs. Hufflepuff | Quidditch Match: Gryffindor vs. Hufflepuff |
Level Objectives
Also in the file hpmenu.int are two lists of objectives corresponding to the two aforementioned lists of levels.
Level Proper name | Objective |
---|---|
Defence Against The Nighttime Arts Course | Complete the spell lesson. |
Charms Grade | Attend Professor Flitwick's Charms class on the fifth flooring. |
Wingardium Leviosa Challenge | Collect the challenge stars. |
Incendio Challenge | Collect the challenge stars. |
Hagrid's Hut | Collect the Burn Seeds. |
Lumos Lesson | Consummate the spell lesson. |
Corridor To The Girls' Washroom (Sorcerer's Stone) | Follow Ron and help detect Hermione. |
Corridor To The Girls' Toilet (Philosopher'southward Rock) | |
Troll Battle | Defeat the troll and rescue Hermione. |
Gryffindor Common Room | Stop Snape from stealing the Sorcerer'southward Stone. |
The Potions Puzzle | Choose the correct potion. |
The Final Run across | Defeat Lord Voldemort. |
Miscellaneous
Also contained inside hpmenu.int are descriptions for three wizard cards that do not exist in the Windows version too as culling descriptions for Albus Dumbledore and Hengist of Woodcroft. Some line breaks were added here for readability.
wizard_card_new_04=Albus Dumbledore. ???? - present. Electric current Headmaster at Hogwarts. Considered the greatest wizard of mod times. Professor Dumbledore is specially famous for his defeat of the dark wizard Grindelwald in 1945. Known for the discovery of the twelve uses of dragon's blood and his work on alchemy with his partner, Nicolas Flamel. Professor Dumbledore enjoys chamber music and tenpin bowling. wizard_card_new_06=Merwyn the Malicious. Medieval, dates unknown. Credited with the invention of many unpleasant jinxes and hexes. wizard_card_new_13=Archibald Alderton. 1568 - 1623. Famous for blowing up the village of Petty Dropping in Hampshire whilst attempting to magically mix a birthday cake. wizard_card_new_16=Grogan Stump. 1770 - 1884. Popular Minister for Magic, appointed 1811. wizard_card_new_28b=Hengist of Woodcroft. Medieval, dates unknown.
Within the same file are some wizard ratings, presumably ordered from best to worst. Evidently, Harry was supposed to be rated on his performance in his classes. This is also supported by the unused Report Card menu.
wizard_rating_01=Wizard Magnus wizard_rating_02=Wizard Magister wizard_rating_03=Wizard Fortis wizard_rating_04=Wizard Nobilis wizard_rating_05=Wizard Triumphans wizard_rating_06=Magician Parvus wizard_rating_07=Wizard Tristis wizard_rating_08=Wizard Reicio wizard_rating_09=Wizard Miserus
User.ini
This file references weapons used in Unreal. WeaponPriority[4] is the game'south only used weapon, the wand.
WeaponPriority[0]=Translocator WeaponPriority[1]=ChainSaw WeaponPriority[2]=ImpactHammer WeaponPriority[3]=enforcer WeaponPriority[4]=baseWand WeaponPriority[5]=doubleenforcer WeaponPriority[half dozen]=ShockRifle WeaponPriority[7]=ut_biorifle WeaponPriority[8]=PulseGun WeaponPriority[9]=SniperRifle WeaponPriority[10]=ripper WeaponPriority[eleven]=minigun2 WeaponPriority[12]=UT_FlakCannon WeaponPriority[13]=UT_Eightball WeaponPriority[14]=WarheadLauncher
Unused Storybook Cutscenes
There are a few unused storybook cutscenes that would accept been used in place of the cutscenes using the game'due south maps and models. Instead, the just storybook sequences in the game are used at the start and cease of the game. There is no artwork to get with these scenes, so only the otherwise unseen, sloppily edited background in its complete form (shown right) is displayed backside the subtitles when these scenes are played. The narrator's sound clips for these lines (autonomously from the Mirror of Erised dialogue, which ended upward beingness used) can be found on the Unused Dialogue subpage.
Exhausted from their encounter with the troll, Harry, Ron and Hermione returned to the Gryffindor common room and discussed the strange goings-on at Hogwarts. Only between lessons and Quidditch practice, there wasn't much time left to dwell on Professor Snape.
Later that twenty-four hours, as owls flooded into the nifty hall, Harry received a long, thin parcel.
Following flying lessons, Harry returned to the common room and prepared for Charms with Professor Flitwick.
Reflected in the Mirror of Erised were Harry'south parents, James and Lily Potter. Harry stared hungrily back, equally though hoping to fall correct through the glass and accomplish them. He was startled when a phonation sounded behind him. Harry turned slowly nearly... So you lot, similar hundreds before you, have discovered the delights of the Mirror of Erised,' said Professor Dumbledore. He went on to explain that the mirror showed naught more than or nothing less than the deepest, almost desperate desire of our hearts... ...but that information technology would give neither cognition nor truth. The Mirror of Erised will exist moved to a new home before long'. Dumbledore went on, adding, ominously, that if Harry e'er came across it once more, he would be prepared. Simply prepared for what?' thought Harry.
Regional Differences
| To practice: In that location's probably much more. Some things may also double as revisional differences. |
Championship
US | United kingdom |
---|---|
The game was released every bit Harry Potter and the Magician's Stone in the Usa in order to reflect the different title given to the book by U.s.a. publisher Scholastic. In the UK and other countries such as Australia, Canada, and Due south Africa, the game retained the original UK title of the book. Additionally, the balance of the title beneath the Harry Potter logo has a slight glow effect in the United kingdom championship screen.
Dialogue
Certain characters' lines were recorded twice to adjust the two dissimilar English language titles, including some lines or takes that ultimately went unused. Only a couple of lines non related to the title change got recorded twice to business relationship for differences betwixt United states of america and UK English.
Character | Filename | Sorcerer's Stone | Philosopher's Rock | Condition |
---|---|---|---|---|
Harry | 127Harry1 | Unused | ||
I've got the Wizard'south Stone! | I've got the Philosopher'southward Stone! | |||
Ron | 141RonA2 | Used | ||
'Harry! A huge troll is on the binge! Information technology'due south cornered Hermione in the girls' bathroom! | Harry! A huge troll is on the rampage! It's cornered Hermione in the girls' toilets! | |||
Ron | 141RonB4 | Unused | ||
Harry! I call back someone's making a motility to steal the Wizard's Rock. | Harry! I recollect someone'due south making a move to steal the Philosopher's Stone. | |||
Hermione | HERMIONE_027 | Used | ||
Snape's been acting very suspicious lately. He may exist planning to steal the Sorcerer's Stone. | Snape's been acting very suspicious lately. He may be planning to steal the Philosopher'south Stone. | |||
Narrator | storybook_new_9 | Unused | ||
Hermione, Ron and Harry researched the secret of the Sorcerer'due south Stone: it could produce the Elixir of Life, a potion that would make anyone immortal. | Hermione, Ron and Harry researched the undercover of the Philosopher'due south Stone: information technology could produce the Elixir of Life, a potion that would make anyone immortal. | |||
Narrator | storybook_new_26 | Used | ||
Hermione suspected that the package Hagrid had taken from Gringotts contained the Sorcerer'south Rock. It was the Sorcerer'due south Stone that was down the forbidden corridor, being guarded by whatever it was that had growled at them! | Hermione suspected that the package Hagrid had taken from Gringotts independent the Philosopher'due south Rock. It was the Philosopher's Rock that was down the forbidden corridor, existence guarded by whatsoever it was that had growled at them! | |||
Narrator | storybook_new_28 | Used | ||
Hermione, Ron and Harry researched the secret of the Wizard's Stone: it could produce the Elixir of Life, a potion that would make anyone immortal. | Hermione, Ron and Harry researched the cloak-and-dagger of the Philosopher's Stone: information technology could produce the Elixir of Life, a potion that would make anyone immortal. | |||
Narrator | storybook_new_33 | Unused | ||
...Lord Voldemort - and it was he that was trying to get his easily on the Sorcerer'due south Stone! | ...Lord Voldemort - and it was he that was trying to get his hands on the Philosopher's Stone! | |||
Male Student | student_boy_new_35 | Used | ||
I just ate a jelly edible bean that tasted like boogies. Blech!! | I just ate a jelly bean that tasted like bogies. Blech!! |
Level Changes
US | UK |
---|---|
In the The states version, the Forest Edge level has a Burn down Crab near the start of the level, whereas the UK version has an boosted log that simply requires one Flipendo spell to move.
The states | UK |
---|---|
In the second sneak level, the platforms for the Wingardium Leviosa blocks are more detailed in the United kingdom version than the US version.
Other Differences
- The line that Lee Jordan says after being scolded by Professor McGonagall in the offset Quidditch level is inexplicably missing in the Finnish version of the game. While the subtitle is still shown, the sound file contains simply a second of silence.
- In the Japanese version'southward credits, the names of Olly Byrne, Andy Bussell, and Andy Miller were removed from the QA Department department.
2002 DVD Demo
A demo of the game was made bachelor as a bonus feature on the 2002 DVD release of the movie. The only map in the demo condenses the total game's kickoff two levels and ends with a room from the kickoff mail service-Quidditch level where Fred and George appear out of a fireplace and requite Harry a magician bill of fare. Debug mode can be enabled in this demo just like in the full game. This demo has some minor differences from the final game.
Full general Differences
- Dumbledore's introductory speech to Harry is truncated and uses different lines from what he uses in the final.
- The song that plays when Harry first meets Malfoy is different.
- The room partly seen in the opening cutscene has an odd repeating texture on 1 of the walls that is not present in the final version.
Demo | Final |
---|---|
Credits
Despite being released afterwards, the credits in the demo seem to exist an earlier version of the final credits and at that place are many differences. Oddly, there are many names nowadays in the demo just not in the final and vice versa.
Demo | Final |
---|---|
HP PC TEAM CREDITS Executive Producer Dan Elenbaas David Mann | PC Team Credits Executive Producer Dan Elenbass David Isle of mann |
"HP PC TEAM CREDITS" was changed to just "PC Squad Credits". As well, the concluding game misspelled Dan Elenbaas's last name.
Demo | Concluding |
---|---|
Programming Chris Phillips David Lawson Fraser Thompson Paul Furio Peter Kolarov | Programming Paul Furio Peter Kolarov David Lawson Chris Phillips Fraser Thompson |
The names of the programmers were alphabetized in the last.
Demo | Last |
---|---|
Art Sharon Plotkin Kerwin Burton Tiffany Vongerichten Bill Sears Lorian Kiesel | Art Kerwin Burton Eric Gingrich Lorian Kiesel Sharon Plotkin Pecker Sears Tiffany Vongerichten |
Demo | Final |
---|---|
Blueprint and Level Design Eric Gingrich Benjamin Golus Jordan Thomas Republic of chad Verrall | Design and Level Blueprint Benjamin Golus Jordan Thomas Chad Verrall |
Eric Gingrich's name was moved from Blueprint and Level Design to Fine art. Likewise, the artists' names were alphabetized.
Demo | Final |
---|---|
Sound Pattern Mark Yeend Drew Cady Ian Rodia | Sound Blueprint Mark Yeend |
Drew Cady and Ian Rodia'due south names were removed from the sound blueprint team.
Demo | Final |
---|---|
Boosted Art Les Betterley Jason Newkirk Forrest Keyes Jason Zayas Jeff Willis David Stevenson Lynne Startup Mike Prittie Keith Himebaugh Pecker Meyer Tony Ravo Todd Lovering Mike Ingrassia Al Eufrasio David Hunt | Additional Art Les Betterley Keith Himebaugh Mike Ingrassia Forrest Keyes Todd Lovering Bill Meyer Mike Prittie Tony Ravo Lynne Startup David Stevenson Jeff Willis Jason Zayas |
Al Eufrasio, David Chase and Jason Newkirk were removed from Additional Art in the process of alphabetization.
Demo | Concluding |
---|---|
Testing Jason Bay Anil Joshi Brian Kirkness Elizabeth Cummins | Testing Jason Bay |
Anil Joshi, Brian Kirkness and Elizabeth Cummins were removed from Testing, although Anil Joshi was later credited every bit a tester in the Windows version of Chamber of Secrets.
Demo | Final |
---|---|
Special Thanks Steve Ettinger JC Connors Laurie Bauman Mike Dean Stephanie Hertager Susan DeMerit Aaron Rice Kevin Burdick Curtis Asplund Frank van der Salm James Walley | Special Thanks Curtis Asplund Laurie Bauman Kevin Burdick JC Connors Mike Dean Susan DeMerit Steve Ettinger Stephanie Hertager Aaron Rice |
Frank van der Salm and James Walley were removed from Special Thank you in the process of alphabetization.
Demo | Final |
---|---|
QA Department Stuart Benson Daniel Boothman Olly Byrne Steven Collyer Chris Eades Anuj Gaur John Hopkin Ed Howells Nick Long Phil Maskell Chris McBride James Melling Daniel Mist Rupert Moss [...] | QA Department Olly Byrne Stuart Collyer Chris Eades Anuj Gaur Ed Howells Nick Long Phil Maskell Chris McBride James Melling Andy Miller Rupert Moss Matt Cost Sam Roberts Mike Sait [...] |
Daniel Boothman, John Hopkin, and Daniel Mist were removed from QA Department while Andy Miller was added. Also, Stuart Benson and Steven Collyer were replaced by "Stuart Collyer". Information technology seems that somebody got those two guys mixed up.
The rest of the differences are additions to the terminal version:
- International Development was added in the concluding.
- U.s.a. Language Testing was added.
- David Lapp was added under Localisation Europe.
- Mitsuo Hirakawa, Shin Kanaoya and Masa Nemoto were added to EA'southward Special Thanks.
The Harry Potter serial | |
---|---|
Windows, Mac OS Archetype, Mac OS X | Wizard's Rock • Chamber of Secrets (Paradigm) |
Game Boy Color | Sorcerer'southward Stone • Chamber of Secrets |
Game Boy Accelerate | Sorcerer's Rock • Prisoner of Azkaban • Goblet of Fire • Quidditch World Cup |
PlayStation | Sorcerer'south Stone • Chamber of Secrets |
GameCube | Sorcerer's Stone • Chamber of Secrets • Prisoner of Azkaban • Goblet of Fire |
PlayStation two | Magician'due south Rock • Quidditch Globe Cup • Goblet of Fire |
Windows | Prisoner of Azkaban • Goblet of Fire |
Xbox | Goblet of Burn down |
iOS, Android | Wizards Unite |
LEGO | |
Windows | LEGO Creator: Harry Potter |
Wii, PlayStation 3 | LEGO Years 1-4 • LEGO Years 5-7 |
PlayStation Portable | LEGO Years ane-4 |
Nintendo 3DS | LEGO Years five-7 |
PlayStation Vita | LEGO Years 5-seven |
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